Expand description
Round message exchanged between parties.
A Message is the unit of communication in a threshold session.
Each round, a party emits zero or more Messages (either
broadcast — to_party_id == None — or directed to a specific peer)
and consumes the Messages it received from the previous round.
The framework is transport-agnostic: it produces and consumes
Messages. Wiring Messages to a Network transport is a
separate concern handled by the session driver (see
TODO.roadmap/05-networking-primitives.md).
Structs§
- Message
- A single inter-party message belonging to one round of a session.